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Google Workspace for Education – Beginner & Advanced

Beginner courses focus on getting started with Google Apps for teaching and learning including hands-on experience with Google Drive, Docs, Slides, Drawings. Advanced courses examine options for integrating multimedia and student creation within Google apps. Sessions on specific Google Workspace for Education tools also available.


Creating Effective Blended Learning Environments

Blended learning enhances the learning experience through both face-to-face, live instruction and digital, asynchronous instruction. Educators will explore practical strategies and tools for implementing blended learning in a variety of school settings. Educators will be ready to amplify instruction and implement blended learning within their own context.


Creating & Designing Digital Experiences

Educators will explore several different online learning environments, tools, and ideas that will engage students in a variety of ways during blended/hybrid and remote learning. Available for Elementary and Middle/High.


Designing Assessments for Digital Experiences

Designed for classroom teachers, curriculum specialists, and edtech specialists, this course focuses on developing innovative assessment strategies for blended learning instructional environments. Participants will be prompted to rethink their balance of formative and summative assessment, reflect on the qualities of effective formative assessment, and explore several tools and apps that can be used to create effective assessment strategies.


Next Level Project-Based Learning

Project Based Learning is a teaching method in which students explore real-world problems as part of the curriculum. Participants will learn the essential design elements of PBL, identify and align student learning goals, construct driving questions to support sustained inquiry, and maximize authenticity. Participants will also explore examples of PBL, identify and create practical assessment frameworks, and reimagine ways to implement PBL in blended learning settings.


Rethinking Makerspaces in Education

How might we leverage the opportunities to create meaningful and engaging makerspace opportunities for students? This session will explore design challenges, materials and resources that are best suited for makerspaces and how educators might rethink the purpose and outcome of a makerspace in education.

Photo by La-Rel Easter on Unsplash


Creating Engaging & Effective Instructional Videos

Educators will learn the necessary skills, strategies, and tools tocreate, edit, and publish their own instructional videos for student use. Further, participants will explore the process of using instructional video & screencasts to design effective and meaningful video experiences for students that move beyond simply watching a video.


Augmented and Virtual Reality for Education

An introduction to the capacity of virtual learning spaces.  We will specifically explore how virtual reality spaces have the potential to create unique  learning environments that foster independence, social gathering, student agency, joy and social interaction.  Further we will explore a structured criteria for identifying virtual reality tools that meet specific standards that can be used to support online learning. 


Audio & Podcasting for Educators

Audio can be a powerful tool for educators and students to leverage in a digital learning environment. Participants will explore both the technical process of capturing, editing and sharing audio as well as meaningful and intentional approaches and uses for audio to support student voice.


Tom Driscoll

  • Amplifying Universal Design for Learning (UDL) with EdTech
  • Enhancing Students’ Digital Creativity from K through College
  • Digital Learning Leadership: Strategies and Action Steps for Tech Directors & School Leaders
  • Becoming Active Citizens: Practices to Engage Students in Quality Civics Education Across the Curriculum
Tom Driscoll Profile

Shawn McCusker

  • Project Based Learning: The Power of Immersive Learning Experiences
  • Augmented and Virtual Reality in the Classroom 
  • Creating Effective and Engaging Blended Learning Environments
  • Enhancing Civics through Games, Simulations and Contests

“Instructors are very knowledgeable, helpful, and flexible. “

-Cheryl Cox

Adams Middle School


Use the table below to browse all our workshops offerings. Filter by grade level, topics, and more.

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Contact us: [email protected]



Justin Reich is an educational researcher interested in the future of learning in a networked world. He is the executive director of the PK-12 Initiative at the Massachusetts Institute of Technology, a research scientist in the MIT Office of Digital Learning, and a lecturer in the Scheller Teacher Education Program. He is also a Fellow at the Berkman Center for Internet and Society, and the co-founder of EdTechTeacher, a professional learning consultancy devoted to helping teachers leverage technology to create student-centered, inquiry-based learning environments. He was previously the Richard L. Menschel HarvardX Research Fellow, where he led the initiative to study large-scale open online learning through the HarvardX Initiative, and a lecturer at the Harvard Graduate School of Education. He earned his doctorate from Harvard University, where he created the Distributed Collaborative Learning Communities project, a Hewlett Foundation funded initiative to examine how social media are used in K-12 classrooms. He writes the EdTechResearcher blog for Education Week, and his writings have appeared in Science, The New Yorker, The Atlantic,Educational Researcher, the Washington Post, Inside Higher Ed, the Christian Science Monitor, and other publications. His forthcoming book, Massive: The Future of Learning at Scale, is under contract with Harvard University Press. Justin started his career teaching wilderness medicine, and later taught high school world history and history electives, and coached wrestling and outdoor activities.


Tom’s career in education began by teaching high school social studies for eight years in Connecticut. While teaching, he explored emerging instructional design models through his graduate research at Columbia University. As he applied the Flipped Classroom approach, Tom began writing and speaking nationally about his practical experiences teaching and iterating blended learning models. During this time, Tom authored chapters for several instructional technology books, including the ISTE publication “Flipped Learning: Gateway to Student Engagement; He has also contributed to multiple articles on media outlets such as EdSurge, EdTech Digest, CUE Blog, and the New York Times. In 2015, Tom transitioned to a new role as Director of Educational Technology for the Bristol Warren Regional School District in Rhode Island. There, Tom helps lead several key aspects of the district’s digital learning transformation, including the 30+ member Digital Learning Team and district-wide Future Ready Learning initiative.

As an instructor, Tom has extensive experience working with educators across all grade levels and content areas. Topics of particular interest and expertise include: effective application of blended learning models, amplifying student voice, making thinking visible, gamification & game-based learning, and digital leadership. As an authorized Google for Education Trainer, Tom has experience helping educators leverage Google Apps to amplify effective teaching strategies and improve student learning. Tom also has experience helping school leaders develop strategic plans and action steps that leverage technology to personalize instruction and promote deeper learning for all students.

Tom holds a Master’s Degree in Computing in Education from Teachers’ College, Columbia University. Tom also holds a Bachelor’s Degree in History from Vassar College, where he was a Captain of their NCAA basketball team.

New Full Year AI Teacher Cohort!

Ten 90-minute sessions over the school year will each dive into specific aspect of AI in education and give educators a chance to apply what they have learned.